Podcast

Over a third of the world is actively playing games: Brad Manuel & Indy Khabra of Livewire

Livewire founders Brad Manuel & Indy Khabra join Give It A Nudge to talk about how they first connected to launch Livewire, their recent expansions, fundraising and plenty more.

by hao-nguyen on October 30, 2022

About the guests

Brad Manuel

Co-Founder at Livewire

Brad Manuel is a co-founder of Livewire, a leading gaming marketing and gametech company that helps brands connect with the world’s largest and most engaged entertainment audience. Brad brings a marketing and commercial background to the business and has been central to Livewire’s rapid expansion across multiple markets.

Indy Khabra

Co-Founder at Livewire

Indy Khabra co-founded Livewire with Brad Manuel to build the leading gaming marketing platform in the Asia Pacific region. Indy’s background in media and technology has shaped Livewire’s product and partnership strategy, connecting mainstream brands with gaming audiences that most traditional marketing channels simply can’t reach.

Episode overview

Brad Manuel and Indy Khabra, co-founders of Livewire, join Steve Grace to talk about the gaming market opportunity that most brands are ignoring: over a third of the world’s population actively plays games, and they are one of the most engaged and underpenetrated audiences in mainstream advertising. Brad and Indy share how they connected to launch Livewire, the company’s rapid expansion, their fundraising story, and why gaming is the next major media channel for brand marketing.

The gaming opportunity

The headline statistic Brad opens with is striking: over a third of the world is actively playing games. The gaming audience is larger than social media in aggregate engagement time, younger than television, and has historically been ignored by mainstream advertisers who don’t understand the culture. Livewire exists to bridge that gap: connecting brands to gaming audiences through authentic, well-designed marketing that the gaming community doesn’t reject.

“Over a third of the world is actively playing games. This is not a niche. This is the world’s largest entertainment platform and most brands are nowhere near it.”

Brad Manuel 4:00

How Livewire works

Livewire operates at the intersection of gaming culture and brand marketing. The platform helps mainstream brands plan, execute, and measure campaigns that reach gaming audiences: through streamers, esports, in-game advertising, and gaming content creators. The key insight is that gaming communities are intensely loyal and deeply sceptical of inauthentic brand activity, which means the brands that succeed are the ones willing to engage genuinely with the culture rather than just buying placements.

“Gaming communities are highly attuned to inauthenticity. The brands that do this well are the ones who actually show up in the culture, not just in the media buy.”

Indy Khabra 18:00

Expansion and fundraising

Livewire has expanded beyond Australia into multiple markets and completed fundraising rounds to fuel that growth. Brad and Indy talk candidly about the fundraising process: what it took to get investors to understand the gaming market opportunity, the rounds they ran, and what the capital is being used for as they build out the team and the product internationally.

“The first challenge in fundraising was getting investors to understand how big the gaming market actually is. Once they saw the numbers, it changed the conversation completely.”

Brad Manuel 26:00

Key takeaways

Gaming is the world’s largest entertainment platform. Over a third of the global population plays games. In aggregate engagement time, gaming dwarfs television and rivals social media. Most mainstream advertisers are still not in this space in any meaningful way.
Gaming communities reject inauthentic brand activity. Gaming audiences are sophisticated and highly attuned to brands that don’t understand the culture. The brands that succeed in gaming marketing are those that engage genuinely, not those that simply buy placements and hope for the best.
Educating investors is part of the fundraising job. Brad and Indy had to help investors understand the gaming market before they could make the investment case. In any category that isn’t yet mainstream in the investment community, education is the first sales cycle, not the pitch deck.
Co-founders from complementary backgrounds multiply speed. Brad’s marketing and commercial background combined with Indy’s media and technology expertise gave Livewire coverage across the key disciplines needed to build both the product and the commercial model simultaneously.
Gaming demographics are not what most brands assume. The stereotype of the young male gamer no longer reflects the reality of who plays games. The audience is diverse by age, gender, and geography, which makes it even more valuable for mainstream brands that need broad reach.
Rapid international expansion requires operational discipline. Livewire’s expansion across markets requires consistency in how the product is delivered and how brand partnerships are managed. The challenge of scaling a services-and-tech hybrid business internationally requires systems and processes that many early-stage companies underinvest in.

Mentioned in this episode

Frequently asked questions

What does Livewire do?

Livewire is a gaming marketing and gametech company that helps mainstream brands connect with gaming audiences. The company plans, executes, and measures brand campaigns across gaming channels including streamers, esports events, in-game advertising, and gaming content creators.

How large is the gaming audience?

Over a third of the world’s population, more than 3 billion people, actively plays video games. In terms of aggregate engagement time, gaming competes with and in many demographics exceeds social media and television. The audience is diverse by age, gender, and geography, and is growing faster than any other entertainment category.

Why do most brands fail at gaming marketing?

Gaming communities have a very low tolerance for inauthentic brand activity. Brands that simply buy placements without understanding the culture are quickly identified and rejected. Successful gaming marketing requires genuine engagement with the community, an understanding of gaming culture, and creative that respects the audience’s intelligence.

How did Brad Manuel and Indy Khabra start Livewire?

Brad and Indy met and identified a shared conviction that the gaming market was massively underserved by traditional marketing and media companies. They launched Livewire to build the infrastructure and expertise that brands needed to engage with gaming audiences authentically and at scale.

What markets does Livewire operate in?

Livewire started in Australia and has expanded to multiple international markets. The business operates across the Asia Pacific region and beyond, building brand partnerships and gaming marketing campaigns in each market it enters.

Topics discussed

gaming marketing gametech esports brand marketing gaming audience co-founders startup growth fundraising digital marketing content creators streaming

Full transcript

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Show full transcript (39 minutes, 4 sections)

0:00 Introduction

Brad Manuel and Indy Khabra, co-founders of Livewire, join Steve Grace to talk about gaming as the world’s largest underserved entertainment audience for brand marketing. Over a third of the world actively plays games. This is not a niche. This is the world’s largest entertainment platform and most brands are nowhere near it.

10:00 The founding story and Livewire’s model

Brad and Indy connected through a shared conviction that the gaming market was massively underserved. They launched Livewire to build the expertise and infrastructure that brands need to engage with gaming audiences authentically. Livewire helps brands plan, execute, and measure campaigns across streamers, esports, in-game advertising, and gaming content creators. The key is authenticity: gaming communities are highly attuned to brands that don’t understand the culture, and they reject those that don’t show up genuinely.

24:00 Fundraising and expansion

The first challenge in fundraising was getting investors to understand how big the gaming market actually is. Once they saw the numbers, it changed the conversation completely. We’ve completed funding rounds and are expanding across multiple markets. The capital is being deployed into team growth and product development to cement Livewire’s position as the leading gaming marketing company in the Asia Pacific region and beyond.

34:00 Advice and what’s next

For founders thinking about gaming: the opportunity is enormous and the competition from traditional media companies is still limited. The window to establish a strong position is open but it won’t stay open indefinitely. For Livewire, the focus is on building the team, deepening the product, and expanding into new markets while the gaming advertising industry is still being defined.

About the host

Steve Grace is the founder and CEO of The Nudge Group, a technology-focused recruitment and advisory business. He has built and scaled companies across Australia and the US, and hosts Give It A Nudge to spotlight founders and operators building something meaningful.

<h2>Interested in finding out<br /> more about The Nudge<br /> Group?</h2> <p>Find out more about how we work and how we can help you grow your business.</p>